Theory and Design
Theory and Design¶
- Dungeon Design, Process and Keys - Designing for Dungeon23: All Dead Generations: Dungeon Design, Process and Keys
- So You Want to build a Dungeon? All Dead Generations: So You Want to Build a Dungeon?
- Brief Brainworms- Megadungeons: Permanent Cranial Damage: Brief Brainworms: Megadungeon
Dungeon Outlines¶
- Goblin Punch's "Dungeon Checklist", an outline of requirements for every dungeon Goblin Punch: Dungeon Checklist
- Bite Sized Dungeons: Bite-Sized Dungeons
- 3 Step Dungeon: BASTIONLAND: Three Step Dungeons
- Ultimate Guide to 5 Room Dungeons: The Ultimate Guide to 5 Room Dungeons
- Generic Megadungeon by Skerples: https://twitter.com/Skerples1/status/1534041488534843392?s=20&t=VzLYfC-auEkOTjjGon5gmw
- 12 Angry Rooms: Twelve Angry Rooms - Spooky action at a distance
- Old School Dungeon Design Guidelines: GROGNARDIA: Old School Dungeon Design Guidelines
Dungeon Setting¶
- Historic Cathedrals - Dungeons as self-contained cities (twitter): https://twitter.com/thelostbay/status/1603167873589182464?s=20&t=xO6Jzd7zYKOk1H8yIeyOig
- Prismatic Wasteland's Megadungeon Malls: Megadungeon Malls & Collaborative Caverns
- The Overly Thematic Dungeon: Beyond Fomalhaut: [BLOG] The Overly Thematic Dungeon
- How to design a great metroidvania map: How to design a great Metroidvania map | PC Gamer
Dungeon Layout¶
- Jayquaysing the Dungeon: The Alexandrian » Jaquaying the Dungeon
- Cyclic Dungeon Generation: Cyclic Dungeon Generation by Sersa Victory
- Anatomy of a Dungeon Map: Beyond Fomalhaut: [BLOG] The Anatomy of a Dungeon Map
- Liven Up Those Corridors: Graphite Prime: Liven Up Those Corridors!
- The Art of the Key: The Alexandrian » The Art of the Key
- DOTGEON: DOTGEON by Tyler Crumrine
Dungeon Encounters¶
- 34 Good Traps (and trap design): BASTIONLAND: 34 Good Traps
- A Comprehensive Guide to Secret Doors: Goblin Punch: A Comprehensive Guide to Secret Doors
- What is Tested?: Goblin Punch: What Is Tested?
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