First, choose or roll your PC’s name and background from their respective tables. A PC’s background informs their potential knowledge and skills.
Next, roll for the rest of your character’s traits (appearance, speech, mannerisms, beliefs, reputation, etc.) on the Character Traits tables.
Finally, roll for their age (2d20+10).
Ability Scores
Player Characters (PCs) have just three attributes:
Strength (STR), Dexterity (DEX), and Willpower (WIL). When creating a PC, the player should roll 3d6 for each of their character’s ability scores, in order. They may then swap any two of the results.
Expand For Example
Ines rolls for her character’s STR, resulting in a 2, a 4, and a 6, totaling 12. The next two ability rolls result in a 9 for DEX and a 13 for WIL. She decides to swap the 12 and the 9, for a character with 9 STR, 12 DEX and 13WIL.
Hit Protection
Roll 1d6 to determine your PC’s starting Hit Protection (HP), which reflects their ability to avoid damage in combat. HP does not indicate a character’s health or fortitude; nor do they lose it for very long (see Healing). If an attack takes a PC’s HP exactly to 0, the player must roll on the Scars table.
Inventory
Characters have a total of 10 inventory slots: a backpack with six slots, one slot for each hand, and two slots for their upper body (such as the belt, chest, or head). The backpack can also double as an emergency sleeping bag but only if emptied of its contents.
Most items take up one slot, and small items can be bundled together. Slots are abstract and can be rearranged per the Warden’s discretion.
Bulky items take up two slots and are typically two-handed or awkward to carry. Anyone carrying a full inventory (i.e. filling all 10 slots) is reduced to 0 HP.
A PC cannot carry more items than their inventory allows. Carts (which must be pulled with both hands), horses, or mules can increase inventory. Hirelings can also be paid to carry equipment.
Starting Gear
All PCs begin with:
Three days’ rations (one slot)
A torch (one slot)
3d6 gold pieces
Roll once on each of the Starting Gear tables to determine your PC’s armor, weapons, tools, and equipment. If indicated, roll on the Spellbooks table with a d100 (or roll 2d10, using one die as the ones place, and the other as the tens place). Pick only one item for each result.
See the Equipment List for related armor, damage, and slot values. Smaller items can sometimes be bundled together into one slot.
If you would like something closer to traditional classes, refer to the list of Optional Gear Packages.
Name & Background (d20)
Female Names
1
Agune
6
Drelil
11
Lirann
16
Sybil
2
Beatrice
7
Elgile
12
Lirathil
17
Theune
3
Breagan
8
Esme
13
Lisabeth
18
Wenain
4
Bronwyn
9
Griya
14
Moralil
19
Ygwal
5
Cannora
10
Henaine
15
Morgwen
20
Yslen
Male Names
1
Arwel
6
Breglor
11
Grinwit
16
Melnax
2
Bevan
7
Canhoreal
12
Gruwid
17
Orthax
3
Boroth
8
Emrys
13
Gruwth
18
Triunein
4
Borrid
9
Ethex
14
Gwestin
19
Wenlan
5
Breagle
10
Gringle
15
Mannog
20
Yirmeor
Surnames
1
Abernathy
6
Crumwaller
11
Harper
16
Swinney
2
Addercap
7
Dunswallow
12
Loomer
17
Thatcher
3
Burl
8
Getri
13
Malksmilk
18
Tolmen
4
Candlewick
9
Glass
14
Smythe
19
Weaver
5
Cormick
10
Harkness
15
Sunderman
20
Wolder
Background
1
Alchemist
6
Cleric
11
Magician
16
Performer
2
Blacksmith
7
Gambler
12
Mercenary
17
Pickpocket
3
Burglar
8
Gravedigger
13
Merchant
18
Smuggler
4
Butcher
9
Herbalist
14
Miner
19
Servant
5
Carpenter
10
Hunter
15
Outlaw
20
Ranger
Character Traits (d10)
Physique
1
Athletic
6
Scrawny
2
Brawny
7
Short
3
Flabby
8
Statuesque
4
Lanky
9
Stout
5
Rugged
10
Towering
Skin
1
Birthmark
6
Round
2
Dark
7
Soft
3
Elongated
8
Tanned
4
Pockmarked
9
Tattooed
5
Rosy
10
Weathered
Hair
1
Bald
6
Long
2
Braided
7
Luxurious
3
Curly
8
Oily
4
Filthy
9
Wavy
5
Frizzy
10
Wispy
Face
1
Bony
6
Perfect
2
Broken
7
Rat-like
3
Chiseled
8
Sharp
4
Elongated
9
Square
5
Pale
10
Sunken
Speech
1
Blunt
6
Gravelly
2
Booming
7
Precise
3
Cryptic
8
Squeaky
4
Droning
9
Stuttering
5
Formal
10
Whispery
Clothing
1
Antique
6
Frayed
2
Bloody
7
Frumpy
3
Elegant
8
Livery
4
Filthy
9
Rancid
5
Foreign
10
Soiled
Virtue
1
Ambitious
6
Honorable
2
Cautious
7
Humble
3
Courageous
8
Merciful
4
Disciplined
9
Serene
5
Gregarious
10
Tolerant
Vice
1
Aggressive
6
Lazy
2
Bitter
7
Nervous
3
Craven
8
Rude
4
Deceitful
9
Vain
5
Greedy
10
Vengeful
Reputation
1
Ambitious
6
Loafer
2
Boor
7
Oddball
3
Dangerous
8
Repulsive
4
Entertainer
9
Respected
5
Honest
10
Wise
Misfortunes
1
Abandoned
6
Defrauded
2
Addicted
7
Demoted
3
Blackmailed
8
Discredited
4
Condemned
9
Disowned
5
Cursed
10
Exiled
Starting Gear (d20)
Armor
1-3
4-14
15-19
20
None
Brigandine
Chainmail
Plate
Helmets & Shields
1-13
14-16
17-19
20
None
Helmet
Shield
Helmet & Shield
Weapons
1-5
6-14
15-19
20
Dagger, Cudgel, Staff
Sword, Mace, Axe
Bow, Crossbow, Sling
Halberd, War Hammer, Battleaxe
Expeditionary Gear
1
Air Bladder
6
Fire Oil
11
Manacles
16
Rope (25ft)
2
Antitoxin
7
Grappling Hook
12
Pick
17
Spirit Ward
3
Cart (+4 slots, bulky)
8
Large Sack
13
Pole (10ft)
18
Spyglass
4
Chain (10ft)
9
Large Trap
14
Pulley
19
Tinderbox
5
Dowsing Rod
10
Lockpicks
15
Repellent
20
Wolfsbane
Tools
1
Bellows
6
Cook Pots
11
Grease
16
Net
2
Bucket
7
Crowbar
12
Hammer
17
Saw
3
Caltrops
8
Drill (Manual)
13
Hour Glass
18
Sealant
4
Chalk
9
Fishing Rod
14
Metal File
19
Shovel
5
Chisel
10
Glue
15
Nails
20
Tongs
Trinkets
1
Bottle
6
Horn
11
Mirror
16
Soap
2
Card Deck
7
Incense
12
Perfume
17
Sponge
3
Dice Set
8
Instrument
13
Quill & Ink
18
Tar Pot
4
Face Paint
9
Lens
14
Salt Pack
19
Twine
5
Fake Jewels
10
Marbles
15
Small Bell
20
Whistle
Bonus Item (roll on table indicated)
1-5
6-13
14-17
18-20
Tool or Trinket
Expeditionary Gear
Armor or Weapon
Spellbook
Spellbooks (d100)
1
Adhere
26
Earthquake
51
Masquerade
76
Smoke Form
2
Anchor
27
Elasticity
52
Miniaturize
77
Sniff
3
Animate Object
28
Elemental Wall
53
Mirror Image
78
Snuff
4
Anthropomorphize
29
Filch
54
Mirrorwalk
79
Sort
5
Arcane Eye
30
Flare
55
Multiarm
80
Spectacle
6
Astral Prison
31
Fog Cloud
56
Night Sphere
81
Spellsaw
7
Attract
32
Frenzy
57
Objectify
82
Spider Climb
8
Auditory Illusion
33
Gate
58
Ooze Form
83
Summon Cube
9
Babble
34
Gravity Shift
59
Pacify
84
Swarm
10
Bait Flower
35
Greed
60
Phobia
85
Telekinesis
11
Beast Form
36
Haste
61
Pit
86
Telepathy
12
Befuddle
37
Hatred
62
Primal Surge
87
Teleport
13
Body Swap
38
Hear Whispers
63
Push/Pull
88
Target Lure
14
Charm
39
Hover
64
Raise Dead
89
Thicket
15
Command
40
Hypnotize
65
Raise Spirit
90
Summon Idol
16
Comprehend
41
Icy Touch
66
Read Mind
91
Time Control
17
Cone of Foam
42
Identify Owner
67
Repel
92
True Sight
18
Control Plants
43
Illuminate
68
Scry
93
Upwell
19
Control Weather
44
Invisible Tether
69
Sculpt Elements
94
Vision
20
Cure Wounds
45
Knock
70
Sense
95
Visual Illusion
21
Deafen
46
Leap
71
Shield
96
Ward
22
Detect Magic
47
Liquid Air
72
Shroud
97
Web
23
Disassemble
48
Magic Dampener
73
Shuffle
98
Widget
24
Disguise
49
Manse
74
Sleep
99
Wizard Mark
25
Displace
50
Marble Craze
75
Slick
100
X-Ray Vision
Equipment List (Prices in Gold Pieces)
Armor
Shield (+1 Armor)
10
Helmet (+1 Armor)
10
Gambeson (+1 Armor)
15
Brigandine (1 Armor, bulky)
20
Chainmail (2 Armor, bulky)
40
Plate (3 Armor, bulky)
60
Weapons
Dagger, Cudgel, Sickle, Staff, etc. (d6 damage)
5
Spear, Sword, Mace, Axe, Flail, etc. (d8 damage)
10
Halberd, War Hammer, Long Sword, etc. (d10 damage, bulky)